There's some uninteresting crap in the room the cultists have spattered with blood in a totally nonspiritual way. We know they're vaguely interested in a totally nonspiritual transcendence, and I'm just filling time until we get to go through the gate ourselves.
It has a weird idol figure idiots worship like in the Life of Brian, but this is pretty much Boring Lovecraft Pastiche 101 without any of the religious parody elements or soul crushing racism. Usually cults have a charismatic leader, but this one doesn't. The problem with the cultists is that they're thoroughly uninteresting and deliver nothing for the story except cheap bodies to blow stat pools on while waiting three hours for them to walk across the screen. I can't name a single visual in the game that stood out as being creative or having an interesting design. It never fails to amaze me how fucking generic everything in this game is. This is the loading screen for the Endless Gate entrance. We press the buttons and get teleported, blah blah blah blah Oh, yes, this goes exactly as you think it will go. : Enter the code to a location you already know. We could try to use it to advance the main plot or dumpster dive around doing stupid-ass sidequests, but we have one sidequest we're going to jump right to.
Not pictured - the game crashing after this screen forcing me to reload it.Īnyway, we have this console.
So this update may not be part of our endgame run depending on thread decision, but with the thesis I've laid out - the devs want to tell a spiritual story in the thoroughly unspiritual world of Numenera - I can't not include this. Part 27: Welcome to Hell - It Has No Spiritual Significance Welcome to Hell - It Has No Spiritual Significance